Project name: That dream!

Client: Geodesic.Life

Role: Art direction, concept, illustrations, animations

Client's Problem: how to visually show the advantages of dome houses and connect with the target audience?

Software: Illustrator, Photoshop, AfterEffecs


A 2D animated story reframing dome living through art direction and emotion


I was excited about this project, and honestly, a bit unsure at first. I had very limited experience with vector illustration and 2D animation when I was asked to create a series of animations showcasing the benefits of dome houses.


Early on, something didn’t quite add up. Why try to visualize things like light and space in 2D when architectural 3D tools already do it perfectly? That question became a turning point. Instead of trying to compete, I shifted the direction entirely.


I proposed moving away from technical visualization and into storytelling: creating an emotional connection rather than a literal explanation. The idea evolved into a 2D narrative-driven piece that could speak to both potential customers and investors. Together with the Geodesic.Life team, we developed a concept told from a first-person perspective - from the house itself. This gave the story a more personal and unexpected voice. From there, I built the visual direction through storyboards and an animatic, defining pacing, tone, and flow before moving into final design.


Visually, I kept the style simple but intentional. Two distinct color palettes guide the experience: a darker, more enclosed world at the beginning, transitioning into a brighter, warmer one to reflect the emotional shift and the benefits of dome living.


The project became both a learning process and a creative exploration, developing my skills while shaping a clear visual language and narrative direction. The final piece resonated strongly with the client, attracting attention at an offline event and helping spark interest from potential partners and investors.

As a bonus, I created a simple logo for them and GIFs from the video.

If I did this project once again I would probably spend more time on illustrations, and use some texturing and gradients.